Projects
Here is a list of projects and activities that the group are undertaking. These can involved larger software development projects or small, contained, research projects and everything in between. Each project on this webpage contains more information to show who worked on it, who funded the project, and additionally provides supplemental material that explains what that project is about, links to software archives, etc.

Analyzing Motion in Dome Films Using Optic Flow
2025 — ongoing
Using optic flow to analyze motion in dome films, and its implications for visual perception and motion sickness in the context of dome production.

TellUs
2025 — ongoing
An interactive visualization globe utilizing AI to engage primary students in STEM through conversational exploration of Earth and space data.

C-Play : Immersive Media Player
2021 — ongoing
A versatile media player for cluster environments, enabling synchronized playback of immersive formats like 360°, fisheye, and stereoscopic video.

ExoplanetExplorer in OpenSpace
2021 — ongoing
Interactive Contextualized Exploration of Exoplanet Data for Experts.
UTM City
2016 — ongoing
Increase our understanding of unmanned traffic in cities, a future situation, and to explore new concepts for understanding and controlling traffic.

OpenSpace
2013 — ongoing
An open-source interactive data visualization software designed to explore the entire known universe using real-time space mission data.

SimStad
2022 — 2026
An urban planning platform and digital twin using AI to visualize city data for maintenance, simulation, and public outreach.

Data & Me
2024 — 2025
A collaborative exhibition exploring personal data visualization as a tool for self-empowerment, expression, and humanistic community storytelling.

Tracing Carbon
2021 — 2024
An interactive learning platform for high school students exploring the carbon cycle and systems thinking through adaptive, game-like exercises.

Getinge Dome Production
2023
A collaborative project between Linköping University and Getinge creating immersive 8K dome movies to showcase medical technology products.

Ecoweb
2020 — 2023
An interactive ecological simulation exploring biodiversity and species interdependence through real-time food web modeling and scientific data.

Havets näringsväv
2020 — 2023
An interactive visualization of the Weddell Sea food web using Unreal Engine to explore Antarctic biodiversity and ecosystem fragility.

Sweden in Numbers
2020 — 2023
An interactive demographic visualization exploring Swedish longitudinal population data from 1990–2017, focusing on income, education, and migration trends.

Klimatmat
2021 — 2022
An interactive installation where users assemble meals to visualize the real-time environmental impact of different food choices.

The Globe
2021 — 2022
An interactive ecological simulation exploring biodiversity and species interdependence through real-time food web modeling and scientific data.

Under the surface
2021
An educational visualization project preserving a decade of unique marine biodiversity data collected from Sweden's first underwater national park.